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## Class template uniform_01

boost::random::uniform_01

## Synopsis

    // In header: <boost/random/uniform_01.hpp>

    template<typename RealType = double>
    class uniform_01 {
    public:
      // types
      typedef RealType input_type;
      typedef RealType result_type;

      // public member functions
      result_type min() const;
      result_type max() const;
      void reset();
      template<typename Engine> result_type operator()(Engine &);
    };

## Description

The distribution function uniform_01 models a random distribution . On each invocation, it returns a random floating-point value uniformly distributed in the range [0..1).

The template parameter RealType shall denote a float-like value type with support for binary operators +, -, and /.

Note: The current implementation is buggy, because it may not fill all of the mantissa with random bits. I'm unsure how to fill a (to-be-invented) `boost::bigfloat` class with random bits efficiently. It's probably time for a traits class.

### `uniform_01` public member functions

1.     result_type min() const;

2.     result_type max() const;

3.     void reset();

4.     template<typename Engine> result_type operator()(Engine & eng);